Started by
FredLeon
on
Topic category: User side tutorials
I've made a detailed guide on Random Generated structures.
Edited by FredLeon on Fri, 04/09/2021 - 17:40
Topic category: User side tutorials
I've made a detailed guide on Random Generated structures.
Wow, this is super helpful!
I will definitely need this in my mod :)
wow, cool tutorial :D
Thanks :)
Woa, good job. Really good job. My dungeons always look weird, that will help a lot.
Im always trying to go to far but if you find a way to make village or labyrinth tell me pls.
I have been trying to get this to work for a 1.14 mod but no matter what I have tried nothing happens? Any help appreciated
Okay I believe I have fixed the prior issue but now have realised the structure does not generate naturally at all, is there a Discord I could message on as I feel I may have a few issues going forward
What exactly would the procedure used to make a 3D RGS look like? I've got the basic Z and X and i mainly want to get diagonal rooms/rooms to connect the rooms to get a shape akin to the image seen in the Room Connections section. I'm probably missing something pretty big but I'd like a gentle push in the right direction <3
woa thanks you so much, helped a lot for the details and the tips
Wow, really nice work! Pinning this.
Thank you a lot Klemen.
I am working on a fairly big mod which comes with a handful of random generated structures, so maybe expect a second paper with way more detailed explanations for you!
I can't see the images =\
Many thanks for this guide. It helps bridge(pun intended) the gap between free coding and block coding.
Thanks!!! this will help with making my backrooms mod.