Started by
Saiber Rida
on
Topic category: Troubleshooting, bugs, and solutions
If you attach a procedure that uses a variable to the "When bullet hits living entity" event, it will only take the initial value, changing the variable's value will have no effect on the bullet.
Bullet entity NBT tags differ from shooter's entity tags
The problem is that the bullet actually uses the variable, it's just that the bullet ignores any kind of changes to this variable, if the original value is true and you set it to false, the bullet will always take it as true, no matter what you.