Started by
Rooldook
on
Topic category: Feature requests and ideas for MCreator
Hello, I was thinking about creating a new option for ranged item:
Is bullet affected by gravity?
What will change in the bullet code:
public static ArrowCustomEntity shoot(LivingEntity entity, LivingEntity target) {
...
entityarrow.setSilent(true);
entityarrow.setDamage(5);
entityarrow.setKnockbackStrength(5);
entityarrow.setNoGravity(true/false);
entityarrow.setIsCritical(false);
entity.world.addEntity(entityarrow);
Edited by Rooldook on Sun, 11/01/2020 - 08:15
yeah that would be nice.