Topic category: Help with Minecraft modding (Java Edition)
(First of, I do have Geckolib working, and I'm using a snapshot 2021.1.15.2 . Also, I have gotten the animation working before but, seem to broke it since)
(Edit:The idle animation now works as I set the procedure to "When enitity falls", however, that's all that plays, I tried looping with a wait procedure, but, it just crashed the game. I feel like some sort of loop would help. But, for now, I'm trying one last thing, and if it doesn't work, I'm stuck)
(Edit:Didn't work, just lagged out game terribly. (infinite loop plus adding 1 per loop to an number variable that go through the procedure if it = 300 then reset it back to 300.))
Hello! I'm having a bit of trouble calling animations and I just came to see if I'm just dumb
Above is the imgur link (In case) and picture of my procedure.
This question is actually pretty vital to a mod I'm working on as I'm pretty certain coding this would take a very long time. At least for me, I'm pretty dumb with code, but, I get the very basics and will code if completely necessary.
Entity spawns is the server-side trigger I think so this may not work properly. The geckolib plugin is not client-side synced
Oh.. Alright, thank you for letting me know
hi I have an idea that work for idle and attack animations ,walking also work but for walking animations is a big chance that mob will stay ,is a lot to explain and who need this tell me my discord DarkSkripe#6881