Started by
ImDaMilan
on
Topic category: Help with MCreator software
Is there a way to make vanilla items have certain effects, for example, making a sword do double damage if a player has a certain effect?
What I'm trying to create is a sword that does a certain amount of damage to all mobs, but it does 50% more damage than usual if it hits a zombie.
I tried using a procedure that just deals, for example, 10 damage if it punches a zombie, but if a player puts sharpness on it, the damage for other mobs will increase, but for zombies it would still deal 10 damage. Any help would be appreciated!