Started by
TechTastic
on
Topic category: Feature requests and ideas for MCreator
A block that allows us to change the texture of an entity on its spawning
Like let's say I have 2 zombie textures, the basic baby blue shirt and blue pants and a redshirt variant
There is currently no way to change the entity's texture on spawning to support extra or additional textures for an entity without delving into custom code
neither procedure nor entity's Java code is the way to change textures tho (as in, mobs that will have multiple textures), as i believe it's dynamically set by the mob's renderer class... so you cannot really do it on an entity's "on initial spawn" trigger