Started by
Xx_Develater24_xX
on
Topic category: Help with Minecraft modding (Java Edition)
So I'm trying to figure out a way to make it so when the player goes below y 0, you get teleported to another dimension. However, I don't know how to do this. How do I make the procedure(s) required?
If event posizion y<0 then switch dimension or execute comman
basically make this procedure:
player tick update trigger
if get Y position of event/target entity = 0
do switch dimension of event/target entity to: DIMENSION
or you can download this plugin:Better Procedures | MCreator and use switch dimension of event/target entity spawnhigh: [] to: []
for more flexibility
I see what you mean, but i don't know how to do "get Y position of event/target entity = 0", or is it not required with the plugin
the plugin is for the block Switch Dimension of event target entity to: DIMENSIOn spawn high: #
the Y level is found on entity data