Started by
DianacraftG
on
Topic category: Help with Minecraft modding (Java Edition)
Hello! I'm trying to make a mod, and I want to make a procedure, that works this way:
Player gets effect 1 and If they have effect 2, they get effect 3
Currently my procedure that runs when effect 1 is applied looks like
- If has Event/Target entity active potion 2
- do Add poton with level 1 for 60 ticks to Event/Target entity type 3
But I get a warning "Block entity_add_potion is not supported fby the selected generator. It will be skipped". What should I do?