Topic category: Troubleshooting, bugs, and solutions
The file where the entity model animations are kept does not lock the code with the rest of the entity files (MCreatorWorkspaces\"mod name"\src\main\java\net\mcreator\"mod name"\client\model). It gets regenerated whenever you export or build the workspace making it very difficult to effect animation speeds or scale the mob. Is there any other way to scale a mob or change the animation speeds (make an arm move faster) or lock these files so they don't get over written?
Note: When locking the entity, it does lock a rendering file, but this isn't the right one.
In previous versions of Mcreator the rendering/animation file was tied to the specific entity not just the model, so it locked with the rest of the entity files.
Sorry for the late response, but the workaround that I did for this was editing the .java file in Notepad++ and then importing the .java file to Mcreator after I edited it... Because you're right, in the latest version of Mcreator locking the MCreatorWorkspaces\"mod name"\src\main\java\net\mcreator\"mod name"\client\model file does not properly lock the file.