Animation/render entity file does not lock with the rest of the entity files

Started by Tyrannic on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 12:49, 30. Sep 2023
Joined Dec 2016
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Animation/render entity file does not lock with the rest of the entity files

The file where the entity model animations are kept does not lock the code with the rest of the entity files (MCreatorWorkspaces\"mod name"\src\main\java\net\mcreator\"mod name"\client\model).  It gets regenerated whenever you export or build the workspace making it very difficult to effect animation speeds or scale the mob.  Is there any other way to scale a mob or change the animation speeds (make an arm move faster) or lock these files so they don't get over written?

Note:  When locking the entity, it does lock a rendering file, but this isn't the right one.

In previous versions of Mcreator the rendering/animation file was tied to the specific entity not just the model, so it locked with the rest of the entity files.

Last seen on 02:51, 19. Feb 2022
Joined Dec 2021
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Sorry for the late response,…
Sat, 01/22/2022 - 23:42

Sorry for the late response, but the workaround that I did for this was editing the .java file in Notepad++ and then importing the .java file to Mcreator after I edited it... Because you're right, in the latest version of Mcreator locking the MCreatorWorkspaces\"mod name"\src\main\java\net\mcreator\"mod name"\client\model file does not properly lock the file.