Started by
IanDoesHacks
on
Topic category: Help with Minecraft modding (Java Edition)
So I recently made a mob that swims, and I had the idea of giving the entire body the default head animation to make it appear similar to how an axolotl or squid swims, but whenever you try to select the animations it only allows for the main body to have an animation, but I want the mob's limbs to also move.
Is there any way to make it so the main body can freely rotate but the limbs can also have say leg animations?
on blockbench -I suppose-, make folders for each part you want to animate
But you don't understand, what if I were to want head rotation for the entire body, but then leg rotation for the legs.
Then the legs and all would have to be contained in a main body folder, and therefore you can only apply one animation to the creature.
The question is whether or not you can bypass this and add an overarching animation to the entire body whilst also having individual limb movements.
If your using version 1.17.1 then you can't. Blockbench 1.17.1 only uses Mojmaps as an exporter for models which doesn't allow you to have multiple animations on a single part. MCP is the only one that can allow you to do it.
Well, why would the newer way of making models have fewer features?
That seems a bit stupid.
Would anyone have an idea of how to allow for free rotation of the entity like I've asked anyway?