Started by
Ushank
on
Topic category: Troubleshooting, bugs, and solutions
Players who use a ranged weapon with a player procedure have the procedure apply to them instantly
Edited by Ushank on Thu, 10/13/2022 - 00:03
Topic category: Troubleshooting, bugs, and solutions
Players who use a ranged weapon with a player procedure have the procedure apply to them instantly
I have this problem all the time and need help with it because I am trying to make a taser and it keeps tasing the player who shoots it and not the one who gets hit by it.
Ik this thread is closed but I just wanted to add that you can make an "if [target entity] is NOT equal to [source entity]" then do whatever under the "if" procedure block