Not sure why you're having trouble understanding OP's request. He wants to create an effect similar to vanilla Strength, likely because Strength is in increments of +3 damage, and he would rather something that increments +1.
Well you could make an event on hit and if the event entity has the effect, do an extra damage by a constant ex. 2, and if the current potion level is greater than 0. muliply it for the potion level.
That'd be really basic though, and would always make the same damage with any weapon you're using.
You could use another procedure like the "Get max possible damage of" if the entity has a weapon on their main hand, then just multiply it for a number according to the potion level, else if they don't have a weapon you can just do a plain conversion like my first example.
There already is strenght effect in minecraft
thats literally not what im asking....
STRENGTH-LIKE EFFECT
not STRENGTH
I want to make my own stat altering effect, read properly
What you’ve written literally tells nothing, so write properly ;)
Not sure why you're having trouble understanding OP's request. He wants to create an effect similar to vanilla Strength, likely because Strength is in increments of +3 damage, and he would rather something that increments +1.
Strength-Like effect... it's literally self-explanatory you're being petty over nothing Marwinekk
Well you could make an event on hit and if the event entity has the effect, do an extra damage by a constant ex. 2, and if the current potion level is greater than 0. muliply it for the potion level.
That'd be really basic though, and would always make the same damage with any weapon you're using.
You could use another procedure like the "Get max possible damage of" if the entity has a weapon on their main hand, then just multiply it for a number according to the potion level, else if they don't have a weapon you can just do a plain conversion like my first example.