Helmet that has eye texture

Started by Voundless on

Topic category: Help with Minecraft modding (Java Edition)

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Helmet that has eye texture
Tue, 04/26/2022 - 06:28 (edited)

So, i've been trying to get eye overlays working with just coding but to no avail, so i've been trying to do it with armor pieces but nothing's been working.

 

I've been trying to create textures for armor pieces but nothing's working, this is what i tried to make them.

Layer image i used: https://ibb.co/k6n7bM3

Edited by Voundless on Tue, 04/26/2022 - 06:28
Joined May 2021
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For custom eyes on your Skin…
Tue, 04/26/2022 - 09:03

For custom eyes on your Skin, create one in Blockbench (Minecraft Skin) or your prefered program or just download one. Do the eyes, then add it following this tutorial ...

https://www.youtube.com/watch?v=S0eFGg5fr48&t=202s jump to 2:20

Or for custom eyes helmet ...

In Blockbench,

  1. create a Minecraft Skin (why? It includes the pivot points, perfect for armor templates)
  2. Click Pose >> None
  3. Click on File >> convert Project 
  4. Change to Modded entity
  5. Leave the head bone (head folder), delete the other bones
  6. Toggle visibility twice (this makes the hat layer visible)
  7. Go to the Paint tab, do the eyes over the model's eyes (on the hat layer)
  8. In the top left texture (uv mapping texture) leave the eyes, erase everything else
  9. Go to the Edit tab, select the hat layer >> on Size - Inflate, change from 0.5 to 0.05
  10. Rename the model >> File >> Project, select the required export version
  11. Export the texture, then the model as Java entity
  12. Also save as *.bbmodel, just in case
  13. Import to MCreator, create as helmet only and test
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Thanks, but i can't get the…
Sat, 04/30/2022 - 15:32

Thanks, but i can't get the eye in there if one pixel is 25% of the entire eye.

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Save your completed test…
Sun, 05/01/2022 - 18:18

Save your completed test model as *.bbmodel (don't close it, neither delete anything), then ...

  1. create (new) texture or CTRL + SHIFT + T
  2. make sure Type is set to Texture Template
  3. Change Pixel Density to a higher value
  4. Edit the eyes
  5. When happy with the results, save texture ... then export model (rename it - recommended)
  6. save the project as *.bbmodel
  7. Import to MCreator and test

 

Hope it helps