Started by
MrFigs
on
Topic category: Help with MCreator software
So I am trying to make a custom advancement procedure that when the player kills an entity with a specific potion effect on them, the player then gets the achievement. Is that possible, if so how do I do that? If killing a player specifically isn't an option, than killing an entity with the status effect works too.
first: add the correct trigger, in your case this would be Entity Dies or smt
second: use event/target entity; source entity correctly, in your case you want to give the advancement to the source entity
third: here's more info abt the event target entity and source entity etc https://mcreator.net/forum/80817/explanations-eventtarget-entity-source-entity-immediate-source-entity-entity-iterator (check comments)
put when entity dies in the global trigger. and use 'source entity' instead of event/target entity
Thanks! Was very helpful!