In the AI event entity is the attacker one, this can't work,,of course game crashes
At the moment I have found no solution for what you need and I have searched for years now (at least not by using Mcreator program only, you may try and ask by coding)
In the AI event entity is the attacker one, this can't work,,of course game crashes
At the moment I have found no solution for what you need and I have searched for years now (at least not by using Mcreator program only, you may try and ask by coding)
If it can be integrated into Mcreator, then it will help me.