Started by
Ypermat
on
Topic category: Advanced modding
Hello !
I've been using blockbench today and I am testing the custom armor models implementation.
The helmet model is ok and so is the texture.
My issues are with the chestplate. Especially with the arms.
- As you can see in these pictures, the "inside" soulder textures are facing the sky instead of the player's body.
So there is two possible issues :
1. the soulders cubes must be rotated
2. the texture is not well positionned
In both cases I think I did good because the blockbench model is ok
- The left shoulder is not well placed. As there is a texture issue, we can't see well but the left soulder is 2.0F too close to the player body.
But again it render well in blockbench.
(I can fix that by changing the value in the java file but it should not be that way...)
What is wrong ?
- Blockbench java export ?
- MCreator interpretation ?
- Do I do something bad ?
Thank you in advance for your help.
(PS: I know my textures are bad but this is still a test)
Make sure your pivots point are in the correct position. Use the Minecraft Skin model as template (it already has the pivit points set), then convert it to Modded entity and try agoain.
Ok thank you I found out that the groups have pivot points too, and with the help of this topic I got the good coordinates :)
Thank you !
Glad it could help. BTW ... Sorry for the typo's.