Started by
robbiealexander
on
Topic category: Help with MCreator software
hello! i'm trying to make a projectile that does something random when it hits an entity, but it's just not working. this is my current setup, i've tried local variables before and it still didn't work. the tutorial i found uses nbt data connected to the original item, but that doesn't seem possible with the trigger i'm using (When projectile hits living entity)
You need a random integer between 1 and 5. Random number gets numbers like 3.676546, which pretty much makes it impossible to return a value that's exactly 3