Started by
Screech
on
Topic category: Troubleshooting, bugs, and solutions
So I'm trying to make a teleportation system that works like this:
You open a GUI by pressing a keybind
The GUI has a few elements:
- X Coordinate input window
- Y Coordinate input window
- Z Coordinate input window
- "Travel" button that teleports you to the coordinates you picked previously.
I have attempted this many times previously using a few methods with variables however this never seems to work and the game keeps crashing when I open the GUI.
Has anyone ever made such a thing and managed to make it functional?
Please help me.
This could probably work- the tricky part would be translating the selected coordinates into a command. You might also just want to get rid of the y coordinate and replace it with 'world height at x, z,' otherwise it'll be really easy to teleport underground or into the sky.
My recommendation would be to create custom, player-persistent number variables for your coordinates, (x location, z location, etc), that update whenever the player enters new numbers into the GUI. Then, when they push the travel button, have a procedure that teleports them to the selected variables as the coordinates.