Determining what Item broke a block?

Started by davtov on

Topic category: Help with MCreator software

Joined Dec 2019
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Determining what Item broke a block?

I'm trying to create a feature, where if the Player breaks any block with one from a list of several Items, it has a chance of doing extra (durability) damage.

The latter part is all good, but I cannot seem to get the Item that the block has been broken by, as it says that there is no Itemstack dependency provided (here is a Screenshot of what I'm trying to achieve; the collapsed part is just the great list of Items)

Any suggestions on how else to approach this issue? Any other Global Triggers I should use for the same result?

 

Beginning of my procedure