Modded Entity - UV mapping (please help me)

Started by gustavowizard123 on

Topic category: Help with MCreator software

Joined Sep 2016
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Modded Entity - UV mapping (please help me)

im on a very nasty situation here, i use to use Geckolib before on my older mod versions, now that geckolobi stop updates for mcreator, im using mcreator 2025.2 i have hundreds of entity models made with Face-UV, now i find myself with all these models broken because modded entity dont suport per-face UV anymore, i cant do anything with box-UV; i try to increase pixel density then the texture gets smaller, and the reverse too... i simple cant make it fix my details unless i use 2-4k textures, witch are just way too much for minecraft, please tell me there is a way out here... someone said for me to use blockbench very older versions but then other people say that now this prb will crash/cause bugs on my mod... what do i do?? box-uv is just terrible... :(