Started by
weezl
on
Topic category: Help with Minecraft modding (Java Edition)
I'm trying to create an effect that is located on the mob increases the damage to it regardless of the item in his hand, how to implement this? I honestly searched the entire forum before creating this thread.
If you want to increase the amount of damage the mob deals, then have your effect constantly give the mob strength.
If you want to increase the amount of damage the mob receives, then it's a bit more complicated.
Create a procedure with global trigger "entity damaged."
What if I want the damage to increase only from a tool like a sword?
The procedure you described crashes my Minecraft