Started by
platrbx
on
Topic category: Help with MCreator software
Could someone help me figure out how to make it so that if a player's variable (Bounty) is over 10, an npc will attack them? Everything ive tried either doesnt work or results in the game crashing result to "Ticking Entity"
i think you can set them to attack players in the AI, then add a condition “if [variable of (get nearest entity of type player in radius [30])] > 10”
i think there’s a better way of doing this but this is what i could think of for now.