Better Combat API adds support for the Better Combat mod within MCreator
--Enabling the Mod / How to Use--
Click "Workspace Settings" at the top right--> Click External API -->
Ensure the following 3 external API's are turned on for everything to work properly
(If you cannot see these options, restart McCreator)
--Adding Animations to Weapons--
Method 1 - Simple Way:
Begin by adding a tool element
Within the Tool name / ID MAKE SURE YOU INCLUDE ONE OF THE FOLLOWING PRESETS:
Anchor, Axe, Battlestaff, Claw, Claymore, CoralBlade, Cutlass, Dagger, DoubleAxe, Fist, Glaive, Halberd, Hammer, HeavyAxe, Katana, Lance, Mace, Pickaxe, Rapier, Scythe, Sickle, SoulKnife, Spear, Staff, Sword, Trident, TwinBlade, Wand
It should look something like this
You can the change the in-game name of the item to whatever you like:
Method 2 - Complex Way:
Begin by opening the workspace file browser by sliding the bar at the far left, towards the right
Open the Resources/data/modID folder - if you cannot find the data folder simply create a recipe, save it, then delete it
Right click on the modID folder and add a folder called weapon_attributes
Right Click that folder and click add JSON file
Name the JSON file with the weapon ID you'd like to customize - ensure each capital letter/space in the element name is separated by an underscore
Within the JSON file, type the following, substituting one of the aforementioned presets into the <preset> placeholder:
{
"parent": "bettercombat:<preset>"
}
Save the JSON file, and everything should be ready!
--Changing the Size of Weapons--
Begin by locking the code of your chosen weapon
Open the associated JSON file
Copy and Paste the Following:
Make sure to change the modID, and textureID
You may then edit the rotation, translation, and scale freely
--Better Combat Documentation--
GitHub: https://github.com/ZsoltMolnarrr/BetterCombat
Weapon Presets: https://github.com/ZsoltMolnarrr/BetterCombat/tree/1.20.1/common/src/main/resources/data/bettercombat/weapon_attributes
wow,i really need it