Creating addons support

Published by OVONSAME on
Supported MCreator versions
2023.4
2024.1
2024.2
2024.3
2024.4
Tags / plugin type
API support
Global triggers
Help tips
Java plugin
Procedures
Templates
Variables
Creating addons support
Downloads:
7308
Upvotes: 122
About the plugin

This plugin adds over 60 mods supports with mods items, procedures and lots more to make your addon easily!

If you like this plugin or want to support me you can vote for it!

If you would like to be part of this project as a member of the team you should message us on our Discord!

In our server you can also vote to make some changes in CAS!

 

Links:

 

Mod offer rules:
  • if your mod doesn't only adds something new for blocks, entities, items and other.
  • It is advisable if mod has Wiki o guide.
  • If the mod is popular enough.
  • A mod that is not made in Mcreator must has open source!
  • Before asking, make sure that the mod you want to offer is not in progress!
All supported mods:
  • Farmer's delight
  • Diet
  • Sanity
  • Another furniture
  • Carry on
  • Tought as nails
  • Serene seasons
  • Cold sweat
  • Handcrafted
  • Tree chop
  • Iron's Spells 'n Spellbooks
  • Alex's mobs
  • Biomes o plenty
  • Alex's caves
  • Dynamic trees
  • Locksmith
  • Aether
  • Twilight forest
  • Passive skill tree
  • Blue skies
  • Undergarden
  • Wizards reborn
  • Ad astra
  • Quests & reward
  • Thirst was taken
  • Enchantments description
  • Just enought effect description
  • Bookshelf
  • Caelus API
  • First person model
  • Female gender
  • Apple skin
  • Balm
  • Elytra slot
  • Default options
  • Tips
  • Patchouli
  • Origins
  • Item Highlighter
  • Legendary Tooltips
  • Item Borders
  • Equipment Compare
  • Elytra slot
  • Caelus API
  • Bookshelf
  • Balm
  • Cosmetic Armory
  • Botarium
  • Citadel
  • Corpse
  • Ferrite
  • Oculus
  • Immediately fast
  • Embeddium
  • Fast suite
  • Distant horizons
  • Memory leak
  • Dynamic FPS
  • Jade
  • Colytra
  • Elytra utilities
  • Polymorph
  • Entity Culling
  • Create

There are all planned mods in list, so in plugin may won't be some mods supports because they are in 0 progress. Also lots of Optimization mods won't have any procedures because they just make some changes in Minecraft code!

Supports versions:

Almost all versions that support mods (from 1.7.10 to the lastest Minecraft versions of Forge/Fabric/NeoForge/Quilt loader. It became possible with the help of the Auto updater)

Thirst was takenSerene SeasonsTought as nailsPassive skill treeCold sweatMod LivecyclesSanityTree Chop

Project members
Developer
Lead developer
Contributor
License
GNU General Public License version 3 (GPLv3)

Plugin downloads
CAS Mods Livecycle - CAS Mod Livecycles.zip Uploaded on: 12/05/2024 - 14:08   File size: 54.65 KB
CAS 4.4 - CAS 4.4.zip Uploaded on: 01/10/2025 - 17:29   File size: 10.39 MB

Comments

where are the images? (iron's spells 'n spellbooks doesn't seem to work) :(

would it be possible for u to make an option to add spell power to items? like "+20% blood spell power" on a piece of armour or something. i wanna make my mod compatible with irons spellbooks. thanks if u can :)

Is there a reason why there are "banned mods" and is it possible to get Silent Gear added (since it is essentially the tinker's construct replacement at this point)

The Items don't appear in the crafting recipe maker, any fix or work-around for this?

I know this is a lot, but now with the introduction of resource pack editing in mods I think the following would be super useful:
1) Entity Texture Features
2) Entity Model Features
3) Forge CIT

Can you please add Ice and fire, L_ender's cataclysm and Cracker's wither storm mod support?

Wait, so how do I use this? I have enabled this plugin, but I have no idea how to use it (i am a new)

I would like to request Cobblemon be added to the list of supported mods if that is possible. Thank you for this awesome plugin!

Second question: How does compatibility work? If you check the box to add compatibility, will it just work with said mod, or does it require the mod to be used? I mainly want to ask this before adding the plugin to my workspace, since I fear breaking years of work.

You need to know which dependencies are mod requires. If there is that dependency in plugin or other plugin (like adorned curious, gecolib) then you need to install it too, otherwise if dependency isn't in plugin it will automatically be downloaded.

Sorry if someone already asked this, but do you think support for Teralith could be possible? I think it might be questionable tho and understand if the answer is no, because their lead dev already clarified that they specifically do not want do to support for MCreator mods, which I think is scummy.

And why is that? Vampirism passes every single one of your "mod offer rules". If you didn't list one, you might want to add it afterwards to prevent confusion. (: