Creating addons support

Published by OVONSAME on
Supported MCreator versions
2023.4
2024.1
2024.2
2024.3
Tags / plugin type
API support
Global triggers
Help tips
Java plugin
Procedures
Templates
Themes
Variables
Creating addons support
Downloads:
5995
Upvotes: 107
About the plugin

This plugin adds over 60 mods supports with mods items and more to make your addon easily!

If you like this plugin or want to support me you can vote for it!

If you would like to be part of this project as a member of the team you may message me on Discord!

 

Links:

 

Announcements:
  • We are looking for people to join our team who can do API or can do mod elements or who are good enough in code and can do procedures to make Mcreator plugins. Our team has a lot of plans (very big and cool plans!) and they require enough knowledge and time too and we really need help to cope with them. If you are interested, you can write to me in Discord
  • What mod support would you like to see in the plugin? 
  • If you want to fix something or add something of your own to the plugin or plugin code, this is always welcome! You can write to me about it on Discord. And I will also add you to the project member.
  • My partner and I are currently working on recipes from other mods and more. Estimated time to add all recipes is over 3 months.
Mod offer rules:
  • if your mod doesn't only adds something new for blocks, entities, items and other.
  • It is advisable if mod has Wiki o guide.
  • If the mod is popular enough.
  • A mod that is not made in Mcreator must has open source!
  • Before asking, make sure that the mod you want to offer is not in progress!
Supported mods:
  • Farmer's delight
  • Diet
  • Sanity
  • Another furniture
  • Carry on
  • Tought as nails
  • Serene seasons
  • Cold sweat
  • Handcrafted
  • Tree chop
  • Sons of sins
  • Iron's Spells 'n Spellbooks
  • Alex's mobs
  • Biomes o plenty
  • Alex's caves
  • Dynamic trees
  • Locksmith
  • Aether
  • Twilight forest
  • Passive skill tree
  • Blue skies
  • Undergarden
  • Wizards reborn
  • Ad astra
  • Quests & reward
  • Thirst was taken
Supported libraries:
  • AttributeFix
  • Enchantments description
  • Just enought effect description
  • Bookshelf
  • Caelus API
  • First person model
  • Female gender
  • Apple skin
  • Balm
  • Elytra slot
  • Default options
Supports versions:
  • 1.21 NeoForge
  • 1.20.6 NeoForge
  • 1.20.4 Forge/NeoForge
  • 1.20.1 Forge
  • 1.19.4 Forge
  • 1.19.2 Forge
  • 1.18.2 Forge

 

Thirst was takenSerene SeasonsTought as nailsPassive skill treeCold sweatMod LivecyclesBER plugin - procedure code without triggerBER plugin - procedure code with triggerSanityTree Chop

   Plugin supports Forge, but some API's, triggers procedures supports Fabric and NeoForge!
   Some APIs may require mixins.
   If you have any problems write in the comments.
Project members
Developer
Lead developer
Contributor
License
GNU General Public License version 3 (GPLv3)

Plugin downloads
CAS API's - CAS API's.zip Uploaded on: 11/24/2024 - 07:55   File size: 15.39 KB
CAS Mod Elements - CAS Mod Elements.zip Uploaded on: 11/23/2024 - 17:06   File size: 40.51 KB
CAS Procedures 4.1 - CAS Procedures 4.1.zip Uploaded on: 12/04/2024 - 16:51   File size: 6.24 MB
CAS Mods Livecycle - CAS Mod Livecycles.zip Uploaded on: 12/05/2024 - 14:08   File size: 54.65 KB
Better error handler - Better error handler.zip Uploaded on: 12/08/2024 - 18:06   File size: 21.03 KB

Comments

I use 2023.4 and I was trying to make a mod that added mobs that spawn in the aether but whenever I added the aether api to my workspace I wasn't able to open the game to test it out (the build would fail). I was also using the geckolib plug-in. I've had issues with the game crashing when I give other things specific biomes to spawn in but i wasnt even using this plugin at the time, is this an issue with this version of mcreator or maybe I'm using an outdated version of this plug-in?

I would like to see support for the "Create" mod in the plugin

I am using this for a Farmer's Delight add-on, and this seems great! However, I cannot find a way for me to use Farmer's Delight items in my recipes. For example, I'd like to make something with tomatoes, but I don't know how to. Any help would be appreciated!

It does not work on 1.21.1, for some reason version 1.21 is specified in the generators

I think I'm actually having the same problem. I think they mean that the mods don't show up in the External APIs list when in a 1.21.1 Neoforge workspace, but it works fine in a 1.20.1 Forge workspace.

I noticed that your "Supports these versions" list includes 1.21 Neoforge, but not 1.21.1 Neoforge. Perhaps that is the problem? Spitballing here, I don't know if theres enough of a difference between the two versions to be mutually exclusive.

Hello , i dont know if i should be posting this here or on github , but i encountered a bug that seemingly stems from the CAS Mod Elements package. After Trying to port my workspace to 2024.3 i got a build error Gradle task compileJava FAILED "cannot find symbol" for basically any block that had a procedure attached to it. After that i tried to make a new blank workspace to try and find the issue but even that workspace kept failing with error ModnameModTabs package does not exist. After trying out each plugin i had loaded one-by-one it seems that specifically CAS Mod Elements caused the errors.

When I try to load the API plugin, MCreator gets stuck on loading plugin data. It seems to be because one of the api files is incorrectly created or exported or something (according to the MCreator log, an api configuration is null). This problem should be fixed.

Damn that critical bug takes a long time to fix, hope you fix it soon i'm still waiting for 1.19.2 generator so no progress

I just downloaded and installed all three files, but when I run Mcreator, it seems to freeze, particularly around the "Loading plugin data" stage. I know there's a lot of mod compats here so maybe I'm not waiting long enough, but I did wait for like 5 minutes. Gonna wait for longer and see what happens but I don't think it's going to load...

Could you give me a quick explaination on how to use the create mod procedures? Things like get heat level, set deafult speed ,set impact , get RPM etc always give me an error when i include them and i have no idea what im doing wrong.

Could you add support for the Cosmetic Armour Mod?
The ability to get the cosmetic armour slots (Similar to how you can for armour slots) would be amazing for an mod I'm making