Creating addons support

Published by OVONSAME on
Supported MCreator versions
2023.4
2024.1
2024.2
2024.3
Tags / plugin type
API support
Global triggers
Help tips
Java plugin
Procedures
Templates
Themes
Variables
Creating addons support
Downloads:
6010
Upvotes: 107
About the plugin

This plugin adds over 60 mods supports with mods items and more to make your addon easily!

If you like this plugin or want to support me you can vote for it!

If you would like to be part of this project as a member of the team you may message me on Discord!

 

Links:

 

Announcements:
  • We are looking for people to join our team who can do API or can do mod elements or who are good enough in code and can do procedures to make Mcreator plugins. Our team has a lot of plans (very big and cool plans!) and they require enough knowledge and time too and we really need help to cope with them. If you are interested, you can write to me in Discord
  • What mod support would you like to see in the plugin? 
  • If you want to fix something or add something of your own to the plugin or plugin code, this is always welcome! You can write to me about it on Discord. And I will also add you to the project member.
  • My partner and I are currently working on recipes from other mods and more. Estimated time to add all recipes is over 3 months.
Mod offer rules:
  • if your mod doesn't only adds something new for blocks, entities, items and other.
  • It is advisable if mod has Wiki o guide.
  • If the mod is popular enough.
  • A mod that is not made in Mcreator must has open source!
  • Before asking, make sure that the mod you want to offer is not in progress!
Supported mods:
  • Farmer's delight
  • Diet
  • Sanity
  • Another furniture
  • Carry on
  • Tought as nails
  • Serene seasons
  • Cold sweat
  • Handcrafted
  • Tree chop
  • Sons of sins
  • Iron's Spells 'n Spellbooks
  • Alex's mobs
  • Biomes o plenty
  • Alex's caves
  • Dynamic trees
  • Locksmith
  • Aether
  • Twilight forest
  • Passive skill tree
  • Blue skies
  • Undergarden
  • Wizards reborn
  • Ad astra
  • Quests & reward
  • Thirst was taken
Supported libraries:
  • AttributeFix
  • Enchantments description
  • Just enought effect description
  • Bookshelf
  • Caelus API
  • First person model
  • Female gender
  • Apple skin
  • Balm
  • Elytra slot
  • Default options
Supports versions:
  • 1.21 NeoForge
  • 1.20.6 NeoForge
  • 1.20.4 Forge/NeoForge
  • 1.20.1 Forge
  • 1.19.4 Forge
  • 1.19.2 Forge
  • 1.18.2 Forge

 

Thirst was takenSerene SeasonsTought as nailsPassive skill treeCold sweatMod LivecyclesBER plugin - procedure code without triggerBER plugin - procedure code with triggerSanityTree Chop

   Plugin supports Forge, but some API's, triggers procedures supports Fabric and NeoForge!
   Some APIs may require mixins.
   If you have any problems write in the comments.
Project members
Developer
Lead developer
Contributor
License
GNU General Public License version 3 (GPLv3)

Plugin downloads
CAS API's - CAS API's.zip Uploaded on: 11/24/2024 - 07:55   File size: 15.39 KB
CAS Mod Elements - CAS Mod Elements.zip Uploaded on: 11/23/2024 - 17:06   File size: 40.51 KB
CAS Procedures 4.1 - CAS Procedures 4.1.zip Uploaded on: 12/04/2024 - 16:51   File size: 6.24 MB
CAS Mods Livecycle - CAS Mod Livecycles.zip Uploaded on: 12/05/2024 - 14:08   File size: 54.65 KB
Better error handler - Better error handler.zip Uploaded on: 12/08/2024 - 18:06   File size: 21.03 KB

Comments

hello there. is there a chance you could add pams harvestCraft2 crops and trees?

Good day. I would like to clarify as I think I misunderstood how this works. I can see this plugin adds support for procedure modules for the various mods included. But does it allow for the creation of recipes using the workbenches/systems those mods employ (such as Farmer's Delight cooking pot)?
And does it allow for registering items as true/false under the various things for each mod (for instance, does it allow us to register something as being mineable by the knife from Farmer's Delight)? Or do we need to do that ourselves by looking through the mods' source code for the appropriate tags?

Thanks