This plugin add procedure for set player body and arms pose and rotate player model parts!
With this plugin you can call vanila Animations without external API's!
If you like this plugin or want to support me you can vote for it!
If you would like to be part of this project as a member of the team you may message me on Discord!
TEAM DISCORD
CHANGELOG
Procedures:
- set player pose.
- get player pose.
- set arm pose
- copy model
- get rotation
- set rotation
Supports versions:
- 1.20.6 NeoForge
- 1.21 NeoForge
- 1.20.4 Forge/Fabric/NeoForge
- 1.20.1 Forge/Fabric
- 1.19.4 Forge/Fabric
- 1.19.2 Forge
- 1.18.2 Forge
- 1.21.1 NeoForge
Comments
the lines
"public static HumanoidModel {variablename} = new HumanoidModel();" and
"@SubscribeEvent
public static void onEventTriggered(RenderPlayerEvent.Pre event) {
execute(event, (Player) event.getEntityPlayer());
}"
return missing symbol errors when compiled on 2023.1 for forge 1.18.2, the error for the model variable says
"constructor HumanoidModel.HumanoidModel(ModelPart) is not applicable
(actual and formal argument lists differ in length)
constructor HumanoidModel.HumanoidModel(ModelPart,Function) is not applicable
(actual and formal argument lists differ in length)"
and the error for the onRenderPlayer function says
"symbol: method getEntityPlayer()
location: variable event of type Pre"
Whenever I load a world, the procedure crashes my game when a certain mob spawns (Witches, Cows and Sheeps, those we're indentified in the build log to be the reason of the crash in different worlds, but it depends of the world apparently) due to some rendering error, I'm using the Render Entity and I tried putting the "If Event/target entity is the same as Player'" block just to make sure but it didn't help.
Hey man, I'm trying to make a procedure that plays an arm animation if a certain item is being held, but I've noticed that you mentioned an "Arms" dependency, but I can only find the "Model" one, and if I try to run the game, mcreator says that this procedure didn't compile properly, and i cant aply it to the item's on hand tick trigger because it is missing dependencies. I'm using the 1.7 version of the plug-in on 2024.2 version of mcreator on 1.20.1, here's the image of the procedure:
https://imgur.com/a/dRzIz1n
Great plugin!, though it seems to crash servers when using it for Forge 1.20.1.
I tested loading a new workspace with nothing in it while the plugin is installed (Version 1.9), still crashes the server.
Here's a crash report taken directly from my server: https://pastebin.com/kymk871D