This plugin add procedure for set player body and arms pose and rotate player model parts!
With this plugin you can call vanila Animations without external API's!
If you like this plugin or want to support me you can vote for it!
If you would like to be part of this project as a member of the team you may message me on Discord!
More procedures and triggers for poses with CAS
Procedures:
- set player pose.
- get player pose.
- set arm pose
- copy model
- get rotation
- set rotation
Supports versions:
All versions that Mcreator supports, including plugins
Comments
Great plugin!, though it seems to crash servers when using it for Forge 1.20.1.
I tested loading a new workspace with nothing in it while the plugin is installed (Version 1.9), still crashes the server.
Here's a crash report taken directly from my server: https://pastebin.com/kymk871D
the lines
"public static HumanoidModel {variablename} = new HumanoidModel();" and
"@SubscribeEvent
public static void onEventTriggered(RenderPlayerEvent.Pre event) {
execute(event, (Player) event.getEntityPlayer());
}"
return missing symbol errors when compiled on 2023.1 for forge 1.18.2, the error for the model variable says
"constructor HumanoidModel.HumanoidModel(ModelPart) is not applicable
(actual and formal argument lists differ in length)
constructor HumanoidModel.HumanoidModel(ModelPart,Function) is not applicable
(actual and formal argument lists differ in length)"
and the error for the onRenderPlayer function says
"symbol: method getEntityPlayer()
location: variable event of type Pre"
The plugin is broken. Doesn't work on entities