This plugin is a fork of Nerdy's Curios API Plugin, which supports the Adorned mod (Curios API for 1.21+) and MCreator 2024.3+
Keep in mind that on 1.21.1 NeoForge the plugin works with the Adorned mod, which based on the original Curios API.
Version 5.4 changelog:
- Added support 2024.4 (and drop support 2024.3)
- Added support for translatable strings for baubles
Version 5.3.1 changelog
- Added support Russian localization
- Fixed java model in Curios Bauble
- Some improvements and fixes
Version 5.3 changelog
- Plugin updated to 2024.3
- Added support for 1.21.1 NeoForge (based on mod Adorned)
Comments
Hello! Heyy thank you so much for creating a version for the MCreator 2024.3!!! <333
I'm having an issue though! :C
Creating a Curios Slot works fine, but the Curios Bauble Item isn't working properly for some reason :C
It creates an error when I create a Curios Bauble Item (From any kind)... Error: package ModIDModTabs does not exist
ModIDModTabs.REGISTRY.register(bus);
The Curios API (Adorned) is activated on the workspace! ;;
(I'm kinda new on modding, and I don't know how to lock the code (IDK if it's possible to lock this one) for the net/mcreator/modid/modid.java)
I'm using the version 2024.3.42716 of MCreator
Thank you so much for the help anyway!! ^^
Mm, there's a problem, maybe I'm stupid and don't understand the procedure, although I'm not sure. The trigger when clicking the pcm from the side of the entity in the amulet does not work at all, I press the pcm button, nothing happens when the amulet is dressed.
...mcreator\pigletstructures\client\renderer\AncientDiamondMultiplierRenderer.java:39: error: no suitable method found for renderToBuffer(PoseStack,VertexConsumer,int,int,float,float,float,float) this.model.renderToBuffer(matrixStack, vertexconsumer, light, OverlayTexture.NO_OVERLAY, 1.0F, 1.0F, 1.0F, 1.0F);
method Model.renderToBuffer(PoseStack,VertexConsumer,int,int) is not applicable
(actual and formal argument lists differ in length)
method Modelancient_diamond_multiplier.renderToBuffer(PoseStack,VertexConsumer,int,int,int) is not applicable
(actual and formal argument lists differ in length)
I have a weird problem when sneaking. The item model will not sit on the correct pivot point it seems. I do have "Translate the model pose while sneaking" enabled. This doesn't occur if I make a non-curios armor piece.