Nerdy's GeckoLib Plugin

Supported MCreator versions
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
Tags / plugin type
API support
Java plugin
Procedures
Templates
NewGeckoIcon
Downloads:
95739
Upvotes: 726
About the plugin

GeckoLib support for MCreator is back! Now more powerful than ever, GeckoLib allows you to animate your entity, block, armor and item models using smooth keyframe animations made with blockbench. This plugin implements an easy to use method of applying those animations and models in only a few simple steps!

 

The java plugins feature needs to be enabled as this is a java plugin

-This plugin is not maintained or supported by the the creators of  GeckoLib. 

-If you need help using the plugin or to resolve an issue, the best place to ask is the MCreative discord.

Example

example

 

How to use?

2023.4+ tutorial for versions 5.2 or above

 

Changelog

v5.8.5
-Updated chinese translations and added chinese help tips
-Fixed vanilla textures not loading with the plugin loaded
-Fixed the sprint animation not playing while the entity moves

v5.8.4
-Fixed some missing dependencies in animated entity procedure selectors
-Fixed animated blocks causing server crashes on load in 1.20.6
-Fixed a build error when tree decorators were used for biomes

v5.8.3
-Fixed inventory tabs in geckolib elements using the old combo boxes

v5.8.2
-All animated elements can now switch animations while another is playing
-Fixed animated armor animations not stopping
-Fixed tools with the shield type causing build errors
-Fixed animated entities with the creature spawn option causing build errors

v5.8.1
-Removed support for neoforge 1.20.4 as it prevented workspaces from opening

v5.8
-Support for MCreator 2024.2
-Support for neoforge 1.20.6
-Removed support for all mc versions below 1.20.1
-Animated entities can now switch animations while another is playing

v5.7.1
-Reverted head animation changes due to issues
-Updated to work with 2024.1.17319 (2024.1 path update 2) ONLY, reinstall MCreator
-Fixed animated entity head rotation being weird

v5.6.6
-Revert the head animation changes for now due to issues (2023.4)
-Fixed animated entity head rotation being weird (2023.4)
-Fixed animated items causing a build error in 1.19.4
-Fixed animated items causing build errors if more than 1 existed
-Fixed animated items not generating code (2023.4)
-Fixed animated blocks without blockstates causing build errors
-Added blockstates to animated blocks
-Added the option to disable the swing animation of animated items
-Fix import formatter not working in some cases
-Support for neoforge 1.20.4
-Added the step height parameter to animated entities
-Removed particle parameters from animated blocks
-Cleaned up some messy code
-Updated the behaviour page of animated entities
-Fixed mineable tags not generating when fluids existed in the workspace
-Fixed mineable tags not generating when plant elements existed
-Fixed itemstates still not working below version 1.20.1
-Fixed itemstates causing build errors below version 1.20.1
-Fixed the shield blocking property not registering in 1.20.1
-Fixed animated items not saving
-Updated geckolib API versions
-Animated items can now have custom player model arm poses
-Fixed imported animation names not automatically renaming properly
-Fixed animated entity models' head movement calculations
-Fixed animated items bobbing when using animation procedures
-Fixed animated block stop animation procedure blocks not working
-Fixed animated item stop animation procedure blocks not working
-Fixed plant elements causing build errors in 1.19.2
-Updated the chinese translations
-Fixed looping animations not being stoppable
-Fixed hold on last frame animations not being stoppable
-Cleaned up outdated animation controller code
-Removed the conditional animation option as it is obsolete
-Removed the loop condition as it is obsolete
-Fixed procedure start blocks duplicating when creating the procedure
-Fixed entity data procedures not working with animated entities
-Added the entity data page to animated entities
-Animated entity textures are now saved automatically when changed
-Animation files are now automatically renamed to the name of the model when imported
-Fixed the geckolib models and display settings tab not properly refreshing
-Fixed animation files not being deleted when deleting the model file
-Added back 1.19.2 support for now
-Added a built-in update notification dialog
-Fixed custom sounds causing crashes
-Fixed some build errors with animated blocks
-Fixed some missing translation keys
-Ranged entities are now compatible with the projectile element
-Updated the geckolib version

v4.9.2
-Fixed itemstates being broken in 1.19.4
-Fixed head animation groups not working unless named "head"
-Fixed the mineable tag fix not being in versions below 1.20.1
-Fixed animated blocks breaking mineable tags
-Fixed a 1.20.1 build error with ridable entities
-Fixed some 1.20.1 issues
-MCreator 2023.3 support
-Forge 1.20.1 support
-Fixed the ranged item model issue caused by the geckolib mod

v4.8.7
-Fixed villager professions causing a build error
-Fixed animated block elements not opening (again)
-Fixed entity visual scale not working in forge 1.19.4
-Fixed the plugin causing biomes to not compile in forge 1.19.4
-Support for the latest MCreator snapshot
-Added Chinese translations
-Fixed creative tabs causing build errors
-Fixed blocks not compiling on 1.19.4
-Fixed the animated block element not opening
-Added support for forge 1.19.4
-Fixed animated armor not being available in the item selector
-Fixed the game not being able to launch when animated blocks had 0 procedure animations
-Dropped support for 2023.1 due to incompatibilities in the code
-Blockbench loop types (play once, loop, hold onto last frame) now work in-game for forge 1.19.4

v4.7.2
-Fixed workspaces freezing when used on macs
-Fixed animated blocks lagging the game (now you need to be specify how many procedure animations they can use)

License
MIT License

Plugin downloads
Nerdy's Geckolib Plugin v4.7.2 (MCreator 2023.1 ONLY) - Nerdys_Geckolib_Plugin.zipUploaded on: 04/09/2023 - 14:07   File size: 392.32 KB
Nerdy's Geckolib Plugin v4.8.7 (MCreator 2023.2 ONLY) - Nerdys_Geckolib_Plugin_0.zipUploaded on: 06/10/2023 - 19:10   File size: 476.37 KB
Nerdy's Geckolib Plugin v4.9.2 (MCreator 2023.3 ONLY) - Nerdys_Geckolib_Plugin.zipUploaded on: 11/24/2023 - 05:46   File size: 493.62 KB
Nerdy's Geckolib Plugin v5.6.6 (MCreator 2023.4 ONLY) - Nerdys_Geckolib_Plugin_11.zipUploaded on: 04/25/2024 - 20:17   File size: 465.82 KB
Nerdy's Geckolib Plugin v5.7.1 (MCreator 2024.1 ONLY) - Nerdys_Geckolib_Plugin_12.zipUploaded on: 04/25/2024 - 20:18   File size: 510.49 KB
Nerdy's Geckolib Plugin v5.8.5 (MCreator 2024.2 ONLY) - Nerdys_Geckolib_Plugin_0.zipUploaded on: 08/31/2024 - 14:28   File size: 391.79 KB

Comments

I 100% agree, your plugins are amazing!
Oh yeah btw when it comes to your Configuration plugin would you mind uploading the source code of it to like Github or similar as it's a Java one it's pretty difficult to try to port myself with the whole decompiling process and as I know you have some other more important stuff to deal with right now I kinda wanted to give it a shot, cheers :D

guys, please help. for many days I have been trying to figure out how to add a running animation to the entity. But nothing.(

I noticed one problem, if the entity has head rotation set, then if at this time an idle animation or death animation is played in which there is head rotation, then the preset head movement function will interrupt the head rotation in the animation. Simply put, if in the death animation a mob’s head flies off rotating, then when the head movement function is set, the mob’s head will fly off statically without using animation. This problem is only present on 1.19.4 - 1.20.1, and I don't know if this is related to the latest versions of Gekkolib or is it a plugin issue. Also, invisible mobs have luminous elements that are no longer visible on new versions of the game.

Hey , is the mineable tag fixed for a version before 1.20.1 or do i need to do something to fix it? I downloaded the latest version of the plugin (v4.9) but it still seems to only register geckolib blocks.

why is it that when my mob attacks, it reproduces an endless repetition of the attack animation

@NerdyPuzzle Please tell my why it crashes when i try to spawn my mob in a world. Am i missing some other plugin or is it some kind of bug with the newer versions? Please help. and don't just tell me something generic like "There is no problem" or "There's nothing wrong with the plugin". Actually tell me if there is something wrong.

Hey, can you update your tooltips for 2023.3?
Literally no other way to get tooltips for that version.
Kinda missing them.

Has anyone saved version 2.7 for 2022.2?
I'm extremely disappointed that the developer doesn't keep the previous versions anywhere

Having an issue with a procedure, Im trying to update the size of a the model and hitbox live based on the Age nbt tag but thing is the plugin just does not want to do it... it just resets it to the original preset for some odd reason...
the math is right and it works so idk man... here is the procedure
https://ibb.co/wcp1qNq