Nerdy's GeckoLib Plugin

Supported MCreator versions
2023.1
2023.2
2023.3
2023.4
2024.1
Tags / plugin type
API support
Java plugin
Procedures
Templates
NewGeckoIcon
Downloads:
59162
Upvotes: 574
About the plugin

GeckoLib support for MCreator is back! Now more powerful than ever, GeckoLib allows you to animate your entity, block, armor and item models using smooth keyframe animations made with blockbench. This plugin implements an easy to use method of applying those animations and models in only a few simple steps!

 

The java plugins feature needs to be enabled as this is a java plugin

-This plugin is not maintained or supported by the the creators of  GeckoLib.

 

As I am currently serving in the military, I have little time to test and update the plugin, so expect to encounter bugs. I will eventually fix them, but don't count on a specific timeline. However, you are making it harder on yourself by not using my issue tracker and expecting me to read every comment here to see if anyone is encountering issues every time I release a new version.

Example

example

 

How to use?

2023.4+ tutorial for versions 5.2 or above

 

Changelog

v5.7.1
-Reverted head animation changes due to issues

v5.7
-Updated to work with 2024.1.17319 (2024.1 path update 2) ONLY, reinstall MCreator
-Fixed animated entity head rotation being weird

v5.6.6
-Revert the head animation changes for now due to issues (2023.4)

v5.6.5
-Fixed animated entity head rotation being weird (2023.4)

v5.6.4
-Fixed animated items causing a build error in 1.19.4
-Fixed animated items causing build errors if more than 1 existed
-Fixed animated items not generating code (2023.4)
-Fixed animated blocks without blockstates causing build errors

v5.6
-Added blockstates to animated blocks
-Added the option to disable the swing animation of animated items

v5.5.1
-Fix import formatter not working in some cases

v5.5
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
-Added the step height parameter to animated entities
-Removed particle parameters from animated blocks
-Cleaned up some messy code
-Updated the behaviour page of animated entities

v5.4.4
-Fixed mineable tags not generating when fluids existed in the workspace

v5.4.3
-Fixed mineable tags not generating when plant elements existed
-Fixed itemstates still not working below version 1.20.1
-Fixed itemstates causing build errors below version 1.20.1

v5.4.2
-Fixed the shield blocking property not registering in 1.20.1

v5.4.1
-Fixed animated items not saving

v5.4
-Updated geckolib API versions
-Animated items can now have custom player model arm poses
-Fixed imported animation names not automatically renaming properly
-Fixed animated entity models' head movement calculations

v5.3
-Fixed animated items bobbing when using animation procedures
-Fixed animated block stop animation procedure blocks not working
-Fixed animated item stop animation procedure blocks not working
-Fixed plant elements causing build errors in 1.19.2
-Updated the chinese translations

v5.2
-Fixed looping animations not being stoppable
-Fixed hold on last frame animations not being stoppable
-Cleaned up outdated animation controller code
-Removed the conditional animation option as it is obsolete
-Removed the loop condition as it is obsolete

v5.1.2
-Fixed procedure start blocks duplicating when creating the procedure

v5.1.1
-Fixed entity data procedures not working with animated entities

v5.1
-Added the entity data page to animated entities
-Animated entity textures are now saved automatically when changed
-Animation files are now automatically renamed to the name of the model when imported
-Fixed the geckolib models and display settings tab not properly refreshing
-Fixed animation files not being deleted when deleting the model file

v5.0.2
-Added back 1.19.2 support for now
-Added a built-in update notification dialog

V5.0.1
-Fixed custom sounds causing crashes

v5.0
-Updated to 2023.4
-Fixed some build errors with animated blocks
-Fixed some missing translation keys
-Ranged entities are now compatible with the projectile element
-Updated the geckolib version

v4.9.2
-Fixed itemstates being broken in 1.19.4
-Fixed head animation groups not working unless named "head"
-Fixed the mineable tag fix not being in versions below 1.20.1
-Fixed animated blocks breaking mineable tags
-Fixed a 1.20.1 build error with ridable entities
-Fixed some 1.20.1 issues
-MCreator 2023.3 support
-Forge 1.20.1 support
-Fixed the ranged item model issue caused by the geckolib mod

v4.8.7
-Fixed villager professions causing a build error
-Fixed animated block elements not opening (again)
-Fixed entity visual scale not working in forge 1.19.4
-Fixed the plugin causing biomes to not compile in forge 1.19.4
-Support for the latest MCreator snapshot
-Added Chinese translations
-Fixed creative tabs causing build errors
-Fixed blocks not compiling on 1.19.4
-Fixed the animated block element not opening
-Added support for forge 1.19.4
-Fixed animated armor not being available in the item selector
-Fixed the game not being able to launch when animated blocks had 0 procedure animations
-Dropped support for 2023.1 due to incompatibilities in the code
-Blockbench loop types (play once, loop, hold onto last frame) now work in-game for forge 1.19.4

v4.7.2
-Fixed workspaces freezing when used on macs
-Fixed animated blocks lagging the game (now you need to be specify how many procedure animations they can use)

License
MIT License

Plugin downloads
Nerdy's Geckolib Plugin v4.7.2 (MCreator 2023.1 ONLY) - Nerdys_Geckolib_Plugin.zipUploaded on: 04/09/2023 - 14:07   File size: 392.32 KB
Nerdy's Geckolib Plugin v4.8.7 (MCreator 2023.2 ONLY) - Nerdys_Geckolib_Plugin_0.zipUploaded on: 06/10/2023 - 19:10   File size: 476.37 KB
Nerdy's Geckolib Plugin v4.9.2 (MCreator 2023.3 ONLY) - Nerdys_Geckolib_Plugin.zipUploaded on: 11/24/2023 - 05:46   File size: 493.62 KB
Nerdy's Geckolib Plugin v5.6.6 (MCreator 2023.4 ONLY) - Nerdys_Geckolib_Plugin_11.zipUploaded on: 04/25/2024 - 20:17   File size: 465.82 KB
Nerdy's Geckolib Plugin v5.7.1 (MCreator 2024.1 ONLY) - Nerdys_Geckolib_Plugin_12.zipUploaded on: 04/25/2024 - 20:18   File size: 510.49 KB

Comments

and if I want to add a NON-animated java model, but with the usual creation of objects, I still need to perform the procedure for geckolib, then what should I do?

hey , sorry to bother you again but im getting kind of desperate. i made some changes and the entity works perfectly in the mcreator run client so i tried a fresh install of the game but still got the same error. https://pastebin.com/WxCtribn

Hi there. Gecko plugin in cooperation with https://mcreator.net/plugin/92152/minecraft-forge-1165-generator-mcreator-20223 urielito's 1.16.5 forge generator breaks all the entities (both geo and java ones). Even without the plugin checked in workspace to work, ALL the entities just stand still and dont move, nor attack. They can just be moved with player walking onto it, knockbacked by hitting, or killed (it makes sounds). The main problem is they don't move nor attack you (if they should). I'm not sure if it just doesnt work with urielito's generator, or also with 1.16.5 generator supported by pylo on <2022.3, but generally 1.16.5 is the problem

I do everything right, but when load into gaem gaem crash (;^;).

Submitted by Faruk Arda on Mon, 11/14/2022 - 00:29 Permalink

I want to make space mod and I have a dimension called space; but the sky looks bad even though I set the time to be night all the time in the space dimension. Since there is still a moon on the sky. The resion I am telling you this is because you made some of the best MCreator plugins. So culd you please make a MCreator plugin that lets you change the sky (like on a biome or a dimension). Also my mod is on MCreator 2022.2; so I would be happy if you made the plugin for MCreator 2022.2 too.

Sorry if this is answered elsewhere, but is there a way to just give a mob default animations (i.e default legs movement or the constant spin animations) without making custom .animation.json files?

I thought that was my issue at first, but even after updating one specific entity is giving me errors regardless of locking or unlocking the code, regenerating, even changing the entity base to be outside of biped or chicken to make sure that wasn't the issue

Ive been looking at the plugin and I have a few things that would be cool to have, (just suggestions). I use 1.16.5 so ig take it like im saying it for it and the others. there is a If entity (name) is the event/target entity then play the animation "blabla", This is super useful but I think it can be inproved by adding If entity (name) is the event/target entity then event/target entity play the animation "blabla" so that you can play an animation from another entity. Also just adding in automatic attack animations would be really nice, I hope this might be helpful but Im scared of plugin makers they scare me. so uh goodbye... hehh...

The animation procedure event/target entity works like a regular is event/target entity (sub) type of exampleentity so you can already do that by specifying the entity target and its name. Also, 1.16.5 will not be getting any of the currently unsupposed features as I just have no interest in finding the methods that were used in that version since after the next update it will most likely not be getting any new features.