Smarter Recipes

Not applicable
Issue description

For making a recipe for an item like a sword or a shovel you need to make 3 recipes: a recipe when the sword is at left, one when it's in the center and one when it's at right.

When you want to make a recipe for an axe or a hoe you need a lot of recipes.

This causes a lot of similar mod elements and JEI recipe duplicates.

So, can you add an option for recipes to make them "smarter"?

Current state:

MCreator recipes

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Issue comments

Raol, thank you for opening a ticket for this. I will work on recipe optimizator and hopefully release it in one of the next updates.

You can bypass this by going to code of your recipe and edit it I will use your example to explain how to fix this:
so lets say that Seed = 1 and Dirt = 2 
so recipe look like this: "1  ", "2  ", "   " = Grass
but if you do it like this: "1", "2" = Grass Will work as you want 
So now what's going on here? So there is one empty column that we don't need so we can remove and if we do remove this empty column we will be able to place seed on top row or mid row as long as dirt is below seed so from now it will recognize and use only 2 rows in Work bench and about changing "1  " to "1" this will allow you to place your items in any slot from left to right but keep in mind that this crafting still uses original pattern "which is seed and dirt below" but by doing this changes you will be able to place this items in any crafting slot and they will still output your item

Also here is example from my mod, its crafting of twigs that uses custom planks but this recipe modifications allows them to be arranged it the same pattern as vanilla wood planks in crafting table. 

recipe = {"3", "6", '3', Ingredient.fromStacks


We will add smarter recipes system in MCreator 1.8.2 that will automatically make the recipe work with all variations. I am closing this ticket now.

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