Armor textures can have different resolutions, Normal is 64x32 but it can 128x64, 256x128, 512x258, 1024x512 and it continues infinitely
Well if our armo model are having different resolutions, They look weird in Armor Texture selection, We have small textures and Big Textures that can be selected and it's hard to find small ones, So can you fix this? So we can have armors with Different resolutions at same size in selection
PS: There wasn't this bug in 1.8.2
I will check and fix this. Thank you for the report. Would you mind attaching some examples with different sizes for testing? Thanks!