Hi so similar to my problem with Snow disabling structures from spawning in my biomes in 1.9.0, now when I loaded up mcreator 1.9.1 any biomes where the tree structures are restricted to water blocks (still or flowing) they don't spawn?
Issue comments
Anyway this could be added in a patch fix or something? It's just, I'm sapose to launch my update.by the end of October and it's gonna take you guys a long time to do the next update. Or if not could u show me a way to fix this in the code possibly or something? It's really messed up like 10 of my biomes and I really wanna get working on this update.
If there are any other bugs, I might release another patch.
In the code, find lines containing this code in structure element:
world.getBlockState(new BlockPos(i, height, k)).getBlock().isReplaceable(world, new BlockPos(i, height, k)
and rewrite if statement to not include this statement, for example, change
if (!world.isAirBlock(new BlockPos(i, height, k)) && !world.getBlockState(new BlockPos(i, height, k)).getBlock().isReplaceable(world, new BlockPos(i, height, k)))
to
if (!world.isAirBlock(new BlockPos(i, height, k)))
this should do it.
So I got this error
C:\Users\Username\MCreatorWorkspaces\biomesyougo\build\sources\main\java\net\mcreator\byg\MCreatorMangroveTree1.java:42: error: ')' expected
&& (world.isAirBlock(new BlockPos(i, height, k)))
^
1 error
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 19s
Here is the default code:
boolean notpassed = true;
while (height > 0) {
if (notpassed
&& (world.isAirBlock(new BlockPos(i, height, k)) || world.getBlockState(new BlockPos(i, height, k)).getBlock()
.isReplaceable(world, new BlockPos(i, height, k))))
notpassed = false;
else if (!notpassed && !world.isAirBlock(new BlockPos(i, height, k))
&& !world.getBlockState(new BlockPos(i, height, k)).getBlock().isReplaceable(world, new BlockPos(i, height, k)))
break;
height--;
}
} else {
while (height > 0) {
if (!world.isAirBlock(new BlockPos(i, height, k))
&& !world.getBlockState(new BlockPos(i, height, k)).getBlock().isReplaceable(world, new BlockPos(i, height, k)))
break;
height--;
}
}
the && is part of the default code, I simply removed || world.getBlockState(new BlockPos(i, height, k)).getBlock()
.isReplaceable(world, new BlockPos(i, height, k)))) leaving just && (world.isAirBlock(new BlockPos(i, height, k))) but then it gave me an error
I will check this out. Most likely this is happening because replaceable blocks are ignored when detecting ground blocks.