There is a bug with number variables when shown on strings, they get a floating-point even if I don't want to or they necessarily not need to do. For example, I have a procedure that shows in the ingame chat a number, even if it doesn't have any decimals, it shows like that. Example
6, when shown on string, it shows as 6.0.
17, when shown on string it will show as 17.0.
This probably might be fixed in 2 ways:
1.- Changing how MCreator shows the numbers on chat, just like if there is no decimal, show directly the number or something like that.
2.- Check this ticket: https://mcreator.net/tracker/issue/50498