Hello! I went to test the model / texture of my 3D armor, it works, however when placing the player or a zombie (equipable), the texture is with some bugs without any sense! (Still images). There are two, one for the zombie, who has a beard, this beard normally generates, but it generates an extra beard on the zombie's forehead and the other helmet is for the player, this one has segments of the horns (of the armor) on his face, the that doesn't make any sense. I thought it was the extra tab for "Name of the texture" so I left the armor texture clean (white / transparent) and left only the texture of the model (which is in a different "mobs" folder), but nothing has changed, please help! xD
As the normal helmet (without a beard) was supposed to look:
https://i.imgur.com/QiNX5Jr.png
How the beard was supposed to look:
https://i.imgur.com/Ml5SQg6.png
How the normal is in the game:
https://i.imgur.com/4Ltzzqw.png
How the bearded is in the game:
https://i.imgur.com/KdNEPu5.png
Issue comments
3d armor texture finds many bugs during their project and helps them to findout what problem you will face in the future. So you are very lucky according to essaybot review because you will get all the best quality things and other efforts you add.
There are two, one for the zombie, who has a beard fireboy and watergirl , this beard normally generates
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This usually happens if the armor model overlaps with the model of the entity. There are a few forum topics on this, search a bit :)