Status
Resolved
Issue description
Hi. I wonder if there is possible implement procedures block that dynamically change colors of some aspects of environments during game(and reset to oryginal status).
For example I mean change color of fog, sky or moon.
This could be usefull to make some events like Blood Moon :)
Custom sky and weather renderers require complete overwrite of the existing renderer.
Renderers are defined with OpenGL code and that would require us to make procedures like editor for opengl code or something similar.
Things link this are a bit out of the scope of MCreator at the moment.