Bat Entity new stuff

Published by FanelLore on Mon, 06/01/2020 - 22:13
Status
Duplicate
Product/platform
MCreator/Windows
Priority
Normal
Issue description

Recently I've been testing with hostile bat entities. I wanted my entity to be like a bat (Flies in the same way, flaps it's wings, stuff like that) but this bat would be hostile. However, Mcreator did not want me to use a ambient entity to be hostile. I know that the feature says that it says it will override many features, but I think it would also be useful to make an entity that is basically the way we want it to be. I say this mainly because if I make it "none" as the AI base, then the entity will appear to be partly not there, because the entity model (skin) is not meant for a normal (player or zombie) type of entity. At least, that's what happens if the user uses the "biped" model.

Can Mcreator have a thing where you are not restricted to how it is currently? What I want in this case would be the ability to use the bat model (shape) for my entity so that it acts like a bat but has a different texture.  Is this possible already, or is it not in Mcreator yet? A possibly better idea would be to add more Entity models, such as bat, (I know dragon is hard, so nevermind about that) squid, ocelot, fox, and many others. 

I would appreciate any feedback on whether this is even possible :)

Issue comments

Can Mcreator have a thing where you are not restricted to how it is currently? What I want in this case would be the ability to use the bat model (shape) for my entity so that it acts like a bat but has a different texture.  Is this possible already, or is it not in Mcreator yet? A possibly better idea would be to add more Entity models, such as bat, (I know dragon is hard, so nevermind about that) squid, ocelot, fox, and many others. 

Use Block bench and use templates to make model for bat.

Some models can't be reused from vanilla, this was covered too many times here.

I do have a question about Blockbench though. To import a java model for the entity, you have to export the model from blockbench. However, when I go to file -> export -> and go to the list of options, it does not allow me to export it as a java model. Is there an easy way to make it a java model? 

FYI, the only options that come up are OBJ (even though I'm making an entity, not an item/block) or gITF.



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