The mod Im making includes plenty of friendly ranged entities attacking other large groups of entities. But what I have learned is that the ranged entities when there are multiple, attacking 1 or more targets, creates a chance where they will continue to fire infinitely until the world has been exited and reentered. Due to this, on servers or even single player worlds it is a huge inconvenience and can drive down performance. It also hurts the player still causing possible deaths to occur. Please fix this in 2020.4. This problem almost ruins the mod for single player worlds. And I know a similar post has been made but the answer they got had nothing to do with the title. Even if you guys can't fix it, maybe a way to check if an entities there and then stop firing if it isn't? Anything would be better than it is currently.
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