DIsable damage types

Not applicable
Issue description

Disabling a specific damage type using procedures. This would be useful for example for lightning swords since they would otherwise damage the user.


This would be implemented using "Disable [damage type] damage for [entity]" and "Enable [damage type] damage for [entity]"

Issue comments

Damage logic can't be controlled this way, unfortunately, but you could cancel damage on global damage trigger I believe.

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