Topic category: Troubleshooting, bugs, and solutions
Hi,
I was making my mod with the new snapshot, and I discovered some bugs.
- Option to spawn Village has disappeared in Biome Element.
- Plant Type is on "Desert" by default when we have created the plant before importing in the snapshot.
- Some textures are ereased when old workspace are imported in this snapshot.
- Some textures are invisble, but we can choose them (Only after to have imported a workspace fromn older version)
- "Spawn all entities" has disappeared.
- We can't change dimension id. http://image.noelshack.com/fichiers/2019/46/7/1574013920-dimension-id.p…
- When the game is running, MCreator is almost always freezing, and we have to restart it.
- When we create a new element in custom GUI, we can't create a procedure to link it at the element. We can only choose a procedure already existing.
(I used the same workspace that on my ticket.)
2- Yeah, I used the second snapshot.
3- They was ereased of MCreator. (They were not showed.)
4- No, it was normal textures.
7- I don't know. I could not see. I will try to check that.
And thanks for the other points.
2 - I will check why this is happening, although I am not sure why it would. You might need to reselect them manually.
3 - How were these textures made / imported?
4 - what were their names?
My test showed that 7 is definitely linked with your biome spawn settings with entity types you should not be listing being there.
2- I reselected them. I didn't have a lot of plant.
3- I have imported them, like I think all my textures, with an older version.
4- I don't remember the exact name (I am on my phone), but it was like this model : something_something
And okay for the 7. I will change my biome's settings.
This thing with textures is quite strange, I will do my best to find out why this would be happening.
Can you fix 5 please I don't want to add every entity by hand
crispy_chips1234: I think I quite clearly wrote that 1.14.4 does not support this anymore and this is a good thing. There is no "default" all entities set, each biome has own spawns defined for each one specifically, so you should do the same.
Okay. We don't really need this feature anyways