Player's health

Started by minheragon12345 on

Topic category: Help with MCreator software

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Player's health

Is it possible to change player's max health without health boost or gears ? If not can you guys add this ?

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I believe there is a command…
Tue, 11/19/2019 - 12:56

I believe there is a command option for this while wearing armor or holding a specific item.

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Yeah,that's why I'm asking…
Tue, 11/19/2019 - 13:01

Yeah,that's why I'm asking without gears

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then I don't think so. Why…
Tue, 11/19/2019 - 13:08

then I don't think so. Why can't you use health boost?

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I tried :(( Why dont you try…
Tue, 11/19/2019 - 13:10

I tried :(( Why dont you try put health boost to an armor, then You will get what i mean :(( It's not regen

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Check if player is wearing…
Tue, 11/19/2019 - 13:15

Check if player is wearing armor, only give them health boost for one tick.

health boost is also not damge absorption

Try

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That's probably the issue,…
Tue, 11/19/2019 - 13:15

That's probably the issue, if it is not, you can open a ticket on the issue tracker

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Nah, I think it's not an…
Tue, 11/19/2019 - 13:17

Nah, I think it's not an issue, it's bcs that's how minecraft works. Every time health boost ran out, the health turn back to how it was, or ticks you say, the health boost will be overwrited every tick :((

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Try making an if statement…
Tue, 11/19/2019 - 15:40

Try making an if statement in the procedure to test if the player has health boost, and if they don't then give health boost for 20000000 ticks.

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I tried too XD after 2***…
Tue, 11/19/2019 - 15:41

I tried too XD after 2*** ticks you said it will

be back to normal

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If you make it long enough,…
Tue, 11/19/2019 - 15:51

If you make it long enough, it will barely be a problem.

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But if I made the health so…
Tue, 11/19/2019 - 15:52

But if I made the health so high then after those ticks about 27m, I will go to 0 then regen again :((

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You could make a custom…
Tue, 11/19/2019 - 15:59

You could make a custom potion effect with a procedure giving health boost for when potion started/applied, and when the potion ends set a NBT value for the player that is the player's health.

When the potion is given for the second time set the player's health to this NBT value after giving the health boost.
The health boost might need to be 1 tick longer.

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LOl nice ! What about lower…
Tue, 11/19/2019 - 16:01

LOl nice ! What about lower max health then XD

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Unless it's using the /give…
Tue, 11/19/2019 - 16:04

Unless it's using the /give command, I don't know how to do lower max health. You'd probably need custom code for it.