Biome Height Variation

Started by Alpineer on

Topic category: Help with MCreator software

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Biome Height Variation
Mon, 12/02/2019 - 01:43 (edited)

How is biome height variation calculated? What are some examples?

Edited by Alpineer on Mon, 12/02/2019 - 01:43
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If the number is bigger, the…
Sun, 12/01/2019 - 23:26

If the number is bigger, the biome will be mountains I believe.

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I think I get the…
Mon, 12/02/2019 - 01:44

I think I get the mathematics of it now. I think 1 block is equal to a value of 0.01.

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Just a note, setting the…
Tue, 12/03/2019 - 02:18

Just a note, setting the height variation to 0 doesn't completely make it flat.

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Yes, but it makes it almost…
Tue, 12/03/2019 - 05:49

Yes, but it makes it almost flat.

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Yea, but not completely.
Wed, 12/04/2019 - 19:32

Yea, but not completely.

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There is no way to make a…
Wed, 12/04/2019 - 23:19

There is no way to make a biome completely flat, and that would look weird anyways

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What if it's -0.01?
Sat, 12/07/2019 - 02:07

What if it's -0.01?

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It would make something like…
Thu, 12/19/2019 - 01:41

It would make something like an upside-down mountain.

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or it would make a valley…
Thu, 03/26/2020 - 23:56

or it would make a valley below sea level

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It won't let you input…
Sat, 05/09/2020 - 15:39

It won't let you input negative values