HeLp armor model aint working

Started by twistcharlie312 on

Topic category: Help with modding (Java Edition)

Last seen on 19:52, 14. Feb 2024
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HeLp armor model aint working

first, use the model https://pastebin.com/t1pxLrFf 

 

my model ain't working its an armor model by the way and i don't know why it's not working

Last seen on 03:36, 28. Feb 2020
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You have to divide the model…
Sun, 01/12/2020 - 12:47

You have to divide the model into different parts. You have to create a model for the helmet, one for the chestplate, one for the leggings and one for the boots(with both the legs with different roots [for the leggings and boots]).

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k also wat do u mean by…
Sun, 01/12/2020 - 23:43

k also wat

do u mean by roots?

 

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You have a separate model…
Mon, 01/13/2020 - 13:26

You have a separate model for the helmet, the chest plate , pants and boots. In the leggings and boots you need separate roots for each leg and in the chest plate separate roots for the each arm and the torso. Ill give you a link to a dummy models for the armor set.

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Also roots mean the orbit or…
Mon, 01/13/2020 - 13:31

Also roots mean the orbit or origin for the parts. And like said in one of your other forum posts you can have a root cube of 1x1x1with an offset of 0.5 on each of the horizontal axes (I think it’s X and Z for minecraft, just change the offset for the left and right scrollers and not the centre one) and set the vertical offset as a value that doesn’t show the cube poking out of the main model.

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Make that cube the parent of…
Mon, 01/13/2020 - 13:34

Make that cube the parent of the other cubes that comes under a part. So, you have a root cube named Arm_L and then you put the parts for the arm as a child of Arm_L. Ya get what I’m saying? Basically the roots are the pivot points of a part in hat moves separately

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uuuuh okay also if u want my…
Mon, 01/13/2020 - 15:47

uuuuh okay also if u want my discord for the link to dummy model just ask 

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Ok, so I've done a bit of…
Tue, 01/14/2020 - 09:27

Ok, so I've done a bit of research and what you've got to do is use your model which you have linked above and have a root block for each part. It has to be in one java file. So the helmet will have one root. The chest plate will have 3 roots. the leggings will have two roots and the boots 2 roots. Make sure that each root is not a child or parent of any other root(except for the arms with each arm's root as a child of the body's root). In MCreator, import the java file and under the custom model part choose the same model for all the parts of the armor. And choose the right roots for each part, then compile and test the armor.

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Also I need the tabula file…
Tue, 01/14/2020 - 09:27

Also I need the tabula file for the armor you have linked above.

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I could fix it for you
Tue, 01/14/2020 - 09:45

I could fix it for you

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k but also a friend and me…
Tue, 01/14/2020 - 21:13

k but also a friend and me would like the dummy model to 

 

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Ok I'll send it to you, in a…
Wed, 01/15/2020 - 00:30

Ok I'll send it to you, in a while.

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I mean soon not in a while…
Wed, 01/15/2020 - 00:30

I mean soon not in a while. Soon

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okay
Wed, 01/15/2020 - 19:34

okay