Assistance with OBJ Model Importing

Started by JacieFacie on

Topic category: Help with modding (Java Edition)

Last seen on 02:42, 22. Jul 2020
Joined Nov 2019
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Assistance with OBJ Model Importing

So, a friend wanted me to make a Steven Universe mod for them.

They really wanted to role-play with some of their other friends (no pun intended), so, since they knew I was getting into modding, they asked me to make a cool-looking mod. Now, one of the things that I think would improve the mod is 3D item models for weapons and stuff. The problem is that I don't really know how to make it function correctly, because when I tried it, the test model was completely black. I'm certain it has something to do with the textures, but I don't know how to fix it. Any suggestions?

 

(Also, yes, I'm still working on my Gems/Metals mod, it's not dead.)

Last seen on 21:57, 28. Dec 2022
Joined Jul 2018
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first off is the texture a…
Mon, 02/03/2020 - 23:03

first off is the texture a square? if so then you may have uv out of bounds in the model (i.e. in the modeling software {blender ect.})

when you uv map the object if you see anything outside the square in the uv mapping tab make it so that it is inside the square and if that doesn't work ask the devs. hope this helps!

Last seen on 21:57, 28. Dec 2022
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whoops what i meant was if…
Mon, 02/03/2020 - 23:04

whoops what i meant was if the texture is a square and you are getting the black box still then thats not the problem

Last seen on 02:42, 22. Jul 2020
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Thanks for the tip, I'll…
Tue, 02/04/2020 - 03:17

Thanks for the tip, I'll take a look!

Last seen on 02:42, 22. Jul 2020
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So, I checked, and only two…
Thu, 02/06/2020 - 02:26

So, I checked, and only two of the textures are square. Uh, I didn't see any problems in Blockbench, so I think it may be a problem in MCreator? I'll do another run-through to see what happens.

Last seen on 02:42, 22. Jul 2020
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So, when I imported the…
Thu, 02/06/2020 - 02:48

So, when I imported the model, it asked me to input textures 0, 1, 2, and 3, so I added the four textures required, but I got the same result I got when I didn't. I think it's the order of the textures or the position of the model.