Flying Armor in MCreator 2.1

Started by Lord Dark Z on

Topic category: User side tutorials

Last seen on 15:06, 22. Feb 2020
Joined Dec 2019
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Flying Armor in MCreator 2.1

I going to make a flying armor (his name is erazium armor) andthe code for flying is wrong

Last seen on 15:06, 22. Feb 2020
Joined Dec 2019
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the code: package net…
Fri, 01/31/2020 - 22:24

the code:

package net.mcreator.black_orecail;

@Elementsblack_orecail.ModElement.Tag
public class MCreatorEraziumBodyTickEvent extends Elementsblack_orecail.ModElement {
    public MCreatorEraziumBodyTickEvent(Elementsblack_orecail instance) {
        super(instance, 94);
    }

    public static void executeProcedure(java.util.HashMap<String, Object> dependencies) 
    {
    entity.capabilities.allowFlying = true;
entity.fallDistance = 0.0F;
    }
}
 

Last seen on 03:03, 6. Feb 2024
Joined Apr 2014
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Latest MCreator version…
Thu, 02/13/2020 - 18:42

Latest MCreator version allows to apply flying threw procedures