The flying mobs seem to be very slow.
If i set the speed factor to 20 then it is still very slow.
This is in both 1.14.4 and 1.12.2.
I hope this will be fixed
Issue comments
Ok found the drone to cause the crash problem.
The crash happens because you set it to Creature type, but you are using attack entity AI tasks, this does not go together.
PS: When setting the target, only use EntityPlayer, not EntityPlayerMP too as this will confuse AI logic. EntityPlayer covers EntityPlayerMP too.
PS2: Set the flying AI tasks on top of the list to make this work better.
UPDATE: We have released a patch update to fix some bugs found in 2020.2:
2020.2.13616
I am using the latest build 2020.3 and still having problem with flying mob's speed at 1.15.2, it seems like flying_speed is a fixed value and even if I put astronomical values at movement speed it does not change. I had a look at the code and it is changing the value, but I guess it is not right
For 1.12.2 this is normal, I was not able to make them move fast no matter what I did so in 1.12.2 this will stay so, 1.12.2 is deprecated too. I have noted this here: https://mcreator.net/tracker/issue/53289
For 1.14.4, this is a configuration that worked for me:
And this is how they attacked me (not slow at all, mob speed at 0.5): https://twitter.com/PyloDEV/status/1242165155649196034