Topic category: Help with Minecraft modding (Java Edition)
So I discovered MCreator like 3 or 4 years ago and recently I've been re-discovering a bit the software now, so i'm playing around with lots of stuff, doing a sort of "test pot pourri of things" from new excentric biomes to new blocs, and I wanted to add a new dimension in the same spirit of Aether II or the promised lands of Biomes'o'plenty, with custom grass blocks. And so, I made the textures for this : The bottom is just like dirt, the sides feature dirt but also a bit of grass on the upper side, and the top has grass on it, but also some little flowers ! So I have the base textures (dirt, little flowers) and the grey-scale overlays for the sides and the top. But do I manage to make this work ??? I've seen previously that there's a colormap linking feature in the next page of the block creation, but I only want to color a certain area ! Do I have to learn how to code to do this ? Does the software detect greyscale and apply colormap only to greys ???
Hewp me pwease
So I've just realised "color on the map" wasn't like colormap, which is worse.
I have been trying to do this as well. My blocks feature gems in the grass you can mine so I would like to have it blend in with the other grass around it so it's hard to spot. Right now they stick out like a soar thumb.
Bump
Been away for a while. Has there been any solutions to this yet?
yeah, we're in luck: MCreator finally added block tinting on 2021.1! i remember doing a custom grass block that gets tinted based on biome grass color but i had to make a custom model for it that's based on the default basic block. tho i forgot how to do it, plus it isn't too easy. i'll try to relearn how i did it :|
For the current 2026 version, the tint can apply if you set the block model to "Single Texture".
Haven't tried the other options since that's all "I" needed, but hope this info helps future inquirers!