Started by
McModded1.14
on
Topic category: Minecraft mod ideas exchange
I have thought Minecraft needed a cave update so I did it instead. Also any ideas that aren’t to advanced I read in here might be added to the mod.
Edited by McModded1.14 on Fri, 05/29/2020 - 00:52
Also, why can you make a mummy model?
I get that some people can’t make custom models but if you can make a dragon model why can’t you make a mummy model?
And P.S. if you are to use Blockbench as a modeler, delete the top three lines in the .java file.
I don’t use curseforge for modding. I use mcreator. And I figured out a way to use 1.12.2 in mcreator 2020.3 someone put a 1.12 generator in the plugins. I never thought of the ravager roar. Thank you.
I use a slightly older version of blockbench so the models actually work. And I just need to know how tall should the mummy be. Also soon I will add animations to the dragon and make the dragon model bigger.
I know how to make blocks light up. But how to I use procedures to for items/armor?
Also in cavecraft 1.1 just for fun I tried making a custom model for the fungi. So in cavecraft 1.1 second pre-releaseI will have custom models.
Also I was thinking of adding a 3d mining helmet but I apparently need a Java Model for custom armor. I
The mummy should probably be two blocks tall. (That’s 32 of Blockbench grid squares)
Okay it’s just that before I didn’t know how tall it will be. I’ll try to include mummy’s in cavecraft 1.1 pre-release 2. Also I’m waiting until cavecraft is very far in development so I won’t need to remake all the procedures. Lately I’ve been figuring out procedures. But I don’t know how to make armour/items produce light. Also if I’m adding mummy’s I need Egyptians and scorpions in the desert. Should I add custom dungeons for some of the mobs?
Yes. Like, you should have mummy tombs that has the mummy inside. Also, someone said in a previous comment how to the armor producing light.
Really how did I miss that🤔
I have been trying as hard as I can but can't seem to get lighting working properly.
What’s the problem?
On every armor tick, place a custom block than gives off light, (if there is an empty space) and in the same procedure remove it. (That should work I think)
I don't know what block gives off light
That is why it won't work