My minecraft mod Cavecraft: Cave Update.

Started by McModded1.14 on

Topic category: Mod ideas exchange

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My minecraft mod Cavecraft: Cave Update.
Fri, 05/29/2020 - 00:52 (edited)

I have thought Minecraft needed a cave update so I did it instead. Also any ideas that aren’t to advanced I read in here might be added to the mod. 

Edited by McModded1.14 on Fri, 05/29/2020 - 00:52
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Also, why can you make a…
Sun, 05/03/2020 - 19:12

Also, why can you make a mummy model?

I get that some people can’t make custom models but if you can make a dragon model why can’t you make a mummy model?

And P.S. if you are to use Blockbench as a modeler, delete the top three lines in the .java file.

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I don’t use curseforge for…
Sun, 05/03/2020 - 19:46

I don’t use curseforge for modding. I use mcreator. And I figured out a way to use 1.12.2 in mcreator 2020.3 someone put a 1.12 generator in the plugins. I never thought of the ravager roar. Thank you.

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I use a slightly older…
Sun, 05/03/2020 - 19:48

I use a slightly older version of blockbench so the models actually work. And I just need to know how tall should the mummy be. Also soon I will add animations to the dragon and make the dragon model bigger.

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I know how to make blocks…
Sun, 05/03/2020 - 19:50

I know how to make blocks light up. But how to I use procedures to for items/armor? 

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Also in cavecraft 1.1 just…
Sun, 05/03/2020 - 19:51

Also in cavecraft 1.1 just for fun I tried making a custom model for the fungi. So in cavecraft 1.1 second pre-releaseI will have custom models.

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Also I was thinking of…
Sun, 05/03/2020 - 19:53

Also I was thinking of adding a 3d mining helmet but I apparently need a Java Model for custom armor. I 

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The mummy should probably be…
Sun, 05/03/2020 - 20:12

The mummy should probably be two blocks tall. (That’s 32 of Blockbench grid squares)

 

 

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Okay it’s just that before I…
Sun, 05/03/2020 - 20:28

Okay it’s just that before I didn’t know how tall it will be. I’ll try to include mummy’s in cavecraft 1.1 pre-release 2. Also I’m waiting until cavecraft is very far in development so I won’t need to remake all the procedures. Lately I’ve been figuring out procedures. But I don’t know how to make armour/items produce light. Also if I’m adding mummy’s I need Egyptians and scorpions in the desert. Should I add custom dungeons for some of the mobs?

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Yes.  Like, you should have…
Sun, 05/03/2020 - 20:44

Yes.  Like, you should have mummy tombs that has the mummy inside. Also, someone said in a previous comment how to the armor producing light. 

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Really how did I miss that🤔
Sun, 05/03/2020 - 20:49

Really how did I miss that🤔

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I have been trying as hard…
Sun, 05/03/2020 - 21:25

I have been trying as hard as I can but can't seem to get lighting working properly.

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What’s the problem?  On…
Sun, 05/03/2020 - 21:40

What’s the problem? 
On every armor tick, place a custom block than gives off light, (if there is an empty space) and in the same procedure remove it. (That should work I think)

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I don't know what block…
Sun, 05/03/2020 - 21:46

I don't know what block gives off light

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That is why it won't work
Sun, 05/03/2020 - 21:48

That is why it won't work